Join forces with your allies and annihilate your foes. If you want to play more PvP map in Minecraft, you can refer to the maps below:. Find out more maps with Top Minecraft Maps at mcpeaddons. Explore new gaming adventures in our fantasy Minecraft world with fun maps. Thanks to these genius creators also. Big heart! Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. This site will bring all the best Minecraft maps with amazing custom created saved game worlds, including adventure, survival and puzzle maps.
For more things in Minecraft, you can check out more at our website: minecraft-buildings. Remember Me. Compared to other multiplayer games in the genre, Bed Wars allows you to customize your character outside and inside the arena. It means that you can power-up your characters before entering an arena or within the arena. Moreover, the best part is that the game ensures that each player on the battlefield is matched perfectly with each other for more balanced gameplay.
Like most Minecraft inspired games, this title features high definition graphics and smooth character animation. Thanks to its brilliant engine, players can enjoy even the tiniest details in the game. Therefore, expect tons of visual effects along with tons of highly detailed block structures once you play this PVP game on PC today. To set the perfect multiplayer ambiance, this game also features brilliantly-rendered background music and sound effects.
These amazing audio effects make each clash more immersive and realistic compared to other games. With that, experience edge-of-your-seat-action along with perfectly timed sound effects that make each battle as exciting and competitive as any triple-A titles out there.
Another great thing about this voxel game is that it provides players with an option to run the game on 30, 45, or 60 FPS if the device allows it.
With these in-game options, you will get to experience more immersive and competitive gameplay that you and your friends can enjoy. There are tons of excellent features to explore in this epic game.
Despite its Minecraft inspired graphics, its gameplay offers a unique experience to players. Bed Wars. If your lobby or warhub is already placed, I suggest moving it away, making a nice build, then placing it back in its original position once you are done.
Akward for now, but it works! Simplified the cake and bomb structures to make customization easier. Once you respawn, you will be locked inside the spawn until there's at least minplayers in minteams. Better message formatting Messages from War don't get their words cut in half anymore, making everything much easier to read.
Bug fixes FINALLY, nailed down the inventory reset bug which caused many people to get their inventories wiped or to get replaced by the warzone loadout as they exited. I'm so very sorry for all the drama that must have ensued on all your servers. I used this opportunity to make the end-of-game code more solid to ensure all inventories get reset and the warzone is properly re-initialized. Exiting the warzone accidentally now makes you drop your flag, cake or bomb. This used to be annoying because it let you auto-cap by sneaking out of the zone.
Better compatibility with some other plugins by cranking up the priority of War's death and damage event handlers to the highest level Factions: Players from the same faction can now fight each other. Tested with Craftbukkit 1. Joyeuse St-Jean-Baptiste! Hi everyone. Here's the long overdue new War release: War v1. Please report back if your inventories don't reset at match end.
Also, note the new logo. Many thanks to mphawey for the design. If we should have to fight, we should be prepared to so so from the neck up instead of from the neck down. I couldn't finish everything I wanted to do for this release, but I managed to squeeze in some pretty good bits nonetheless.
If a warzone-level lifepool setting exists, its value takes over. If not, the War-level default is applied. Brand new gameplay structures! The Cake and the Bomb. Bring it back to your spawn for a point and a lifepool refill for your team. Rush for the enemy spawn to blow it up. Don't get attacked at close range while carrying a bomb or you'll blow up.
Spout integration Warzone stats are displayed at top left Dedicated War message feed for less War chat spam - win! Notifications for warzone events using the achievements widgets looks awesome A new, more friendly Yaml config file format conversion is done at startup , finally. Experience is stored along with the rest of the player's state at warzone entry and restored at exit. Bomb carriers emit a smoke trail. Similarly, flag and cake thieves can be more easily tracked down because they leave a trail of team-colored potion effects.
What are you waiting for? Please backup before updating and report back with your issues. Happy new year everyone! War turned one year old during the holiday season. It's been a privilege and a pleasure to build this with you.
I look forward to War taking great strides ahead in this second year. To kick things off nicely, I setup a continuous integration site so you can finally download the newest dev War builds fresh off the latest pushes to github.
Get the latest dev builds ci. Be aware that these preview builds will have more bugs than final releases. Make sure to backup your War files before any upgrade, as always. I've been hard at work since the holidays. In the latest build you'll find: Spout integration: team stats, a dedicated message feed, team-colored name tags and notifications for warzone events. Finally switched to Yaml file format with automatic conversion on first run. Note that this hasn't been tested with the newer Crafbukkit builds for MC 1.
Just keep watching that builds feed I shouldn't be too long with testing it out and ironing the new bugs out as they show up.
Best wishes. Just in time for the holidays, here's an update that - in my opinion - rounds off the "master plan" I had when I first conceived of this plugin a year ago almost exactly. I'd like to thank all of you for your patience in supporting this project all year long. I look forward to adding more exciting features in the year ahead! Here's what's new in War v1. Give the war. When zone makers create a zone, they are automatically assigned as a warzone author. Zone makers cannot edit others' warzones anymore.
You need to be the author of a zone to edit it. This is similar to the old war. Backwards compatible: the old war. When using pvpinzonesonly:true , with war.
Instant damage harm splash potions now register damage properly. Potion effects are cleared when you enter a warzone and restored when you exit. Potion effects are also cleared with each respawn. Harming potion deaths are now caught instead of being ignored. New maxzones setting to prevent zonemakers from building too many warzones. Default is Your last loadout selection is remembered at your next respawn, instead of forcing you to re-select your favorite loadout every time.
This should be a big time saver for warzones with many extra loadouts. Bug fixes Technically, items that automatically break upon first use should be gone from newer loadouts.
Please notify me if this still happens. Warzone lobbies can now be moved to another world. The warhub can now be moved from one world to another. Extra loadouts don't need two attempts to be saved anymore. Known issues Please report any instance of weapons disappearing upon first use right or left click. Updated to v1. Since MC 1. Resetting a few times sometimes helps. I'm looking into it and will release a 1.
If your wondering about future plans and progress, please refer to my big plans post and follow me on github. Happy holidays! Today I finally finished the last ticket I had scheduled for the War v1. Crazy stuff in this release has been months in the making.
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